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2016 Zelda II 100% All Keys Tournament

Tournament completed! Post an announcement to share updates to your community.

Important: For any issues or answers contact PresJPolk (@presjpolkRTA), Scorpion__Max (@Scorpion__Max), Feasel (@feasel0), Skavenger (@skavenger216), Simpoldood.  The best way to keep up is in the Zelda 2 Discord (contact us for a link)

This tournament is for both current and new runners.

By joining this tournament, you agree to a commentated restream of your races in the tournament on a channel of the organizers' choice.

Race schedule time submissions formSubmit to this form to let the tournament organizers know when your races will be, after contacting your opponent (by Challonge PM, Twitter, Twitch PM, or other means).

Race times sheet.  Look here to see when people are racing, and contact the organizers if you're interested in restreaming or commentating a race!

For seeding purposes, please submit a PB (if you have one) to
If you have a PB that is not eligible for the board (with game-overs), you can contact one of the tournament organizers to be seeded accordingly.

Zelda 2 100% All Keys race info:

100% All Keys Rules:

The player has to get all keys, all spells, all heart containers, all magic containers, all sword techniques, & all permanent items (1-ups/P-bags are optional). Max 8-8-8 leveling is not required. Deaths are allowed.

The player must have gotten a key for every door he uses, or for every door he gets past by other means before going through the door. Most notably: walking on the ceiling over a door still requires the player to have gotten a key for that door, and using the Fairy spell to get through a door without a key is forbidden.

Tournament/Game Over Rules:

For this tournament's races, game overs are allowed. However after any game over the player must return to the same room where the game over happened, so that game over warping is not happening.  It is allowed to take a faster path back to that room (such as when returning to hammer cave after getting the hammer), as long as Link gets back into the very same room.

In the final palace ONLY, you can regain 3 Lives by forcing a game over at the Start by going down the elevator and going back up to the left at the respawned Great Barrier. Do not use the 2nd controller-UpA trick to do the game over. Game-overs here in the Great Palace starts you off in the same palace, NOT the beginning of the game. Please don't exit the palace and kill off your lives from the nearest enemy back in the caves! 

Up+A (intentional save & continue)  is strictly prohibited. Tricks that require modified, non-standard, or even just worn down controllers, such as left+right, or up+down, are not allowed per standard SDA rules. This is a "glitch-free" category.

Accurate emulators (such as fceux) are fine.

Rules Clarifications:

  • Resets are allowed to a fresh start (if you don't care about the time loss & being behind your opponent), in case you soft-lock, want a 2nd try for Atk-4, super early game-over?, etc.. Again, no intentional save & quit with the UpA trick.
  • Easy Palace 1 Atk-4 - jump over crystal pedestal, exit palace, re-enter, go straight to crystal, kill monsters along the way, place crystal, atk-4 get & major time loss.

When streaming your run:

To make life easier for restreamers, please make sure your game window is displayed at a 4:3 screen ratio. Some emulators will wrongly display the screen at a more square-ish aspect ratio unless told to do otherwise.

Restreamer Resources:

Restream backgrounds to use.

Legend of Zelda font: Joystix is free, legit, and looks right.  Or if you want a decorative option, Triforce.

When doing restream and commentary, please remember that the runners are supposed to be the stars of the show.  Give them both the benefit of the doubt and a fair shake in commentary and stream. Please contact tournament organizers if there is a dispute.

Final Results

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